Monday, July 29, 2024

Dragon Update

 Final Sprint Update



During this sprint I updated VFX with dust simulation to play upon landing of back and front legs of dragon creature, I also removed other VFX that wasn't giving the look that was wanted due to camera angles and animation speeds. 

Wednesday, July 17, 2024

Dragon Update

Sprint 5 VFX Timing


 This sprint was primarily focused on VFX sequencer timing and minor adjustments to VFX played. This wasn't a heavy VFX sprint, the primary focus was for the rigging and animation team. 

Monday, July 1, 2024

Dragon Update 3

 Sprint 4 VFX Update


During this sprint, I worked further on the impact zone for the dragon creature. I adjusted the bursting smoke and particles and added 2 material decals for ground damage, the second material has a dynamic parameter attached and is manipulated within the Niagara system. 

Wednesday, June 19, 2024

Dragon Update

 Sprint # 3 : Dragon Impact VFX


The first part of ground breaking VFX created and added to newly added environment which is a forest asset pack since we do not have environment artist. I combined the video above with a primary point of focus where the dragon will land up on a hill and also showing the wind VFX in use above the ground. 



Tuesday, June 4, 2024

Monster Dragon

 Sprint 2




For this sprint I worked on some wind stream VFX. The idea behind this VFX is to help sell the idea of the dragon flying through the air. I also added the post process volume to the project and set it's exposure settings.

Wednesday, May 22, 2024

 SPRINT #1 


For this first weeks delivery, I did the VFX reference board and started testing feather systems within Houdini for our Dragon Monster project. For this first week, I also created the projects pipeline and project system which will be using Unreal Engine 5.4. As for lighting within this project we will also be using Raytracing as to give the best visuals possible. 

















Monday, February 5, 2024

Lighting Module 4

 This was a lighting assignment on a detective office in Unreal Engine 5. 

The shots are in different times of day showing different mood.














































The following is some daytime reference from Lighting Artist: Ahn Quan Qguyen Pham



Saturday, January 27, 2024

Lighting Module 3

 This first shot is a environmental stylized shot within Victorian Era London.






















This second shot is a commercial style product shot.



Sunday, January 14, 2024

Lighting Module 1

 Hounds Lighting Composition


3 Point Lighting Setup


3 Light Channel Render


Key Light Channel


Fill Light Channel


Rim Light Channel


Panther's Lighting Composition













 3 Point Lighting Setup












 3 Light Channel Render












Key Light Channel











   Fill Light Channel











   Rim Light Channel

Thursday, November 30, 2023

VR project Final

 Harry Potter VR Project Final Turn-In











For the final week of the VR project I updated lighting to production level baking, implemented several different visual effects to include, magic that shoots from wand, pensieve smoke, wisps, and water vfx. I also added VFX to the ceiling to give the world more magical feeling and depth. Other tasks included this week were fixing material issues and collision issues with some objects.


Dragon Update

 Final Sprint Update During this sprint I updated VFX with dust simulation to play upon landing of back and front legs of dragon creature, I...