Monday, February 5, 2024

Lighting Module 4

 This was a lighting assignment on a detective office in Unreal Engine 5. 

The shots are in different times of day showing different mood.














































The following is some daytime reference from Lighting Artist: Ahn Quan Qguyen Pham



Saturday, January 27, 2024

Lighting Module 3

 This first shot is a environmental stylized shot within Victorian Era London.






















This second shot is a commercial style product shot.



Sunday, January 14, 2024

Lighting Module 1

 Hounds Lighting Composition


3 Point Lighting Setup


3 Light Channel Render


Key Light Channel


Fill Light Channel


Rim Light Channel


Panther's Lighting Composition













 3 Point Lighting Setup












 3 Light Channel Render












Key Light Channel











   Fill Light Channel











   Rim Light Channel

Thursday, November 30, 2023

VR project Final

 Harry Potter VR Project Final Turn-In











For the final week of the VR project I updated lighting to production level baking, implemented several different visual effects to include, magic that shoots from wand, pensieve smoke, wisps, and water vfx. I also added VFX to the ceiling to give the world more magical feeling and depth. Other tasks included this week were fixing material issues and collision issues with some objects.


Thursday, November 16, 2023

Harry Potter VR Week 4

 VR Project Week 4















For this week in the VR Harry Potter project, the primary goal of getting Fawkes the Phoenix as a working interactable character was completed within proxy level status. I created trigger volumes to have different animation activation connected to them. I also built new lighting and made some very important lighting judgement calls that helped with making the scene feel more moody. I also fixed the collisions on objects on desks so that they don't float around in the air after letting them go from grabbing them. 

Thursday, November 9, 2023

VR Harry Potter Week 3

 Week 3 Clean Pass of Hands and Props





This week for the VR project I worked on cleaning up issues with objects and hands that were present to make things run smoother. I have created new material VFX for objects to start bringing them to life within the scene as well as started bringing in object SFX that will be implemented to cement the player into the environment. Mild lighting adjustments have been made as well.

Thursday, November 2, 2023

VR Project Clean Pass

 















For this week I worked on fixing issues with NavMesh that came up that stopped player from moving within world. I also teamed up with fellow Tech Artist, Daiyu, to implement raycasting and run testing within environment. Final addition was a material effect on ceiling for environment, and file work. 

Thursday, October 26, 2023

VR Proxy

 Week 1 VR Proxy 
























    VR proxy hand implementation and creation of blueprints that work with 6 custom created animations. Custom blueprints for free grab objects and special animation plays for snap grab object. Proxy lighting of environment, along with NavMesh customization in level area. Make sure everything was working for presentation. Helped Gary get hands working on SpongeBob Project, assisted Aniket with lighting for SpongeBob Project. 

Lighting Module 4

 This was a lighting assignment on a detective office in Unreal Engine 5.  The shots are in different times of day showing different mood. T...